
Meyers Manx
2024-Present
Studio: Alden Studios
Client: Meyers Manx
Role: Texture development, lighting, cameras, scene development, post edit
INFO
I am the lead CG artist for our Client Meyers Manx. I develop assets to be used on their socials, web, private client renders, and marketing assets. A lot of the scenes I get to implement my own creative direction along side their creative director. We want to illustrate the fun and adventurous ways you can utilize your buggy! Whether that’s drifting across beaches, or taking it out to shop in Paris. I work with their various current and future models. Each one brings a different personality and take on the original Meyers Manx.
Programs used: 3DS Max, Corona Render